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HCID 699 Applied Project: Capstone II

Pre-requisites: HCID 695

Course Description

This course is a one-on-one student-focused solution design and prototype creation studio. For HCID, students typically pursue this course during their sixth semester at Harrisburg University. There are two main course advisors:

The student's academic advisor and/or the HCID 699 course professor

•   An external industry project sponsor (for sponsored projects only)

The aim of HCID 699 is to ideate, produce, test, and deliver a conceptual prototype. It can come

from your job, from your observations about the world, from any of the HCID professors, or from a course external sponsor. The course covers the second half of the design process, "Solutions", for a UX, Service Design or Interaction Design project.

This course requires the student to use the results of their HCID 695 research and recommendations to design, build, test and improve a conceptual prototype that addresses the user needs and design recommendations from HCID 695. This course is squarely situated in the domain of human-centered interaction design. The course is the final course of two experiential learning classes for the completion of the HCID degree This studio course will prepare the student for the real world of the industry by giving them a detailed project to include in their portfolio.

This is the solution design and delivery phase of your graduate experiential demonstration of learning.

Learning Objectives

This self-directed course addresses the last three major stages of the five-step Design Thinking process model for human-centered interaction design projects:

1.   The Ideate stage (coming up with creative solutions to the design opportunity)

2.   The Prototype stage (creating a functional proof of concept prototype)

3.   The Test Stage (testing ideas and prototype iterations with users)

Students’ projects will be expected to draw on every course taken at HU, to realize their design solution. The design and test activities should be grounded in the Design Thinking process model, and demonstrate creativity, innovation, and design empathy.

At the conclusion of the course, a student will be able to do all of the following activities at a reinforcing (i.e. mastery) level within HCID:

1.   Ideate different possible solutions to the design opportunity, using an appropriate Design Perspective.

2.   Do user research to narrow down solution choices to the one that is most aligned to user needs and goals and document results.

3.   Create a fully featured proof of concept prototype.

4.   Test the prototype for usability and user acceptance of the solution.

5.   Document and defend the final solution to your project sponsor, course professor, and academic advisor.

Course Materials

Required: The User Experience Team of One: A Research and Design Survival Guide

Recommended: Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design

Students will need to ensure they have access to the common tools used in a Solution diamond in a standard design project. For example:

Software: Adobe Illustrator, Adobe Photoshop; MS Project and/or Trello; MS 365; MS Teams; Transcription software

Hardware: Good quality Laptop or high end Tablet (no Chromebooks); audio and video recording equipment

Assessment

HCID 699 is a studio course. This means that it follows an experiential learning model that is differentthan the seminar and lecture courses to which you are more accustomed at Harrisburg University.

•    All assignments are determined by the student based on their project idea

•    There is no pre-set deadlines for deliverables

•    Submitted project deliverables are not individually graded

Deliverables

Because of the experiential nature of the course, deadlines will be determined individually by each student in consultation with their academic advisor and/or course professor. The course grade is based on cumulative pass/fail “complete or incomplete” status for each deliverable.

While the actual slate of deliverables will be defined and decided in collaboration with the students’ project advisors, some examples of deliverables that could be expected in this course are:

Project Management

Project Plan

Research Protocol

Regular Check-ins with Academic Advisor Weekly Journals

Ideation

Crazy 8s

Ideation Catalyst outcomes

2x2 Matrix

NABC

Use Cases

Design

Task Analysis and Decision Tree

Journey Map

Storyboards

Prototyping

Low fidelity

Medium fidelity

High fidelity

Research & Usability Testing

Competitive Analysis

IRB Application

Proof of IRB Approval

Consent Forms

Iterative Prototype Testing

Mid-term Presentation

Project report in Week 8

Final Presentation

Final Design Recommendations Pitch

Documentation

Architecture Map

Universal Design Criteria

User Manual / FAQ