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Module Information for CS3CA, 2023/4 - APPROVED

Module Title/Name: Computer Animation

Module Code: CS3CA

School: Engineering & Physical Sciences

Module Type: Standard Module

New Module? No

Module Credits: 15

Module Dependencies

Pre-requisites:

None Specified

Co-requisites:

None Specified

Prohibited Combinations:

None Specified

Module Learning Information

Module Aims:

This module aims to provide students with an in depth understanding of CA from a computer science perspective. We will be looking "under the bonnet" of modern CA software packages, attempting to make sense of the key concepts and algorithms   involved in making a piece of animation. This module does not aim to turn students into CA creative artists, although it may

motivate some to pursue further training in practical CA. Rather, our aim is to provide students with enough technical experience to be able to make informed decisions about the use of specific CA techniques, and perhaps contribute to the development of future   CA software packages.

Module Learning Outcomes:

Upon completion of this module students will be able to:

LO1. Describe the theory and principles of computer animation

LO2. Evaluate the benefit of applying animation in different situations and select appropriate animation techniques LO3. Use the Blender 3D modelling software for creating short 3D animation features

Indicative Module Content:

Introduction to animation

Display pipeline

Keyframing Interpolation

Orientation representations

Grid deformation

Forward/Inverse kinematics

L-systems

Particle systems

Rigid body simulation

Motion Capture Technologies

International Dimensions:

N/A

Corporate Connections:

N/A

Ethical Approval:

N?A

Links to Research:

The module links to research on Augmented and Virtual Reality, specifically the building or artificially intelligent virtual humans.

Ethics, Social Responsibility and Sustainability:

N/A

Module Delivery

Methods of Delivery & Learning Hours (by each method):

Method of Delivery

Learning Hours

Large Group Activity:

10 hours

Specialist Session Activity:

20 hours

Independent Activity:

120 hours

Total Learning Hours:

150 hours

Learning & Teaching Rationale:

The module has two components:

1. Theory of 3D computer animation. This is taught during lectures and tutorials and consists of a mixture of topics surrounding the mathematics of animation, 3D transformations, interpolation and others.

2. Practice of 3D computer animation. This involves using a professional animation software package to generate simple 3D    animations. It is taught through a series of lab sessions so that students get first hand experience of how the theory they have been taught in lectures applies in practice.

Module Assessment

Methods of Assessment & associated weighting (including approaches to formative assessment as well as summative):

 

Assessment Type

 

 

Category

 

Duration/

Submission

Date

Common

Modules/

Exempt from

Anonymous

Marking

 

Assessment Weight

 

Coursework

Individual   Assignment

 

TBC

 

-

 

88%

 

 

 

Details

An extended 3D computer animation coursework that asks students to

create a short (1-2 minute) animation sequence. The task is meant to put to the test most of the techniques taught in the module plus a few extra

ones that students are expected to find online. The aim is to teach

students how to think like animation designers, utilising the right set of

techniques for achieving each desired effect. As part of the coursework,     the students will submit a workbook that contextualises their practical work

in the theoretical material taught in class. The workbook is expected to be around 1.000 words.

 

Practical

Individual   Assignment

 

TBC

 

No

 

12%

 

Details

7 Blender-based labs. Best 6 labs will count for 2% each. Blender files submitted after each lab session.

Total:

100%


Method of Submission:


Electronic Copy Only

Assessment Rationale:

Assessment is closely aligned with the structure of this module. The practical learning objectives LO3 is assessed with a series of two-hour lab sessions for which summative feedback (pass/fail) will be provided. The main means of assessment is the coursework (LO1 and LO2). The theoretical learning objective (LO1) is specifically assessed by means of a workbook that is integral part of the coursework submission.

Feedback Rationale:

Feedback to the students will be provided during the two-hour lab sessions. No individual feedback will be provided for the Blender labs.

During lectures students will be asked to go through worked examples and problems. During these sessions feedback will be provided to individual students. For the coursework, summative and formative feedback will be given electronically which includes the score and explanation on the mark given. Face-to-face formative feedback will also be available via on demand pre-bookable meetings.