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CPT205 – Computer Graphics (2023-24)

Assessment 1 – 2D Modelling Project

Assessment number

1

Contribution to overall module assessment

15%

Date on which assessment given

Tuesday, 10 October 2023

Submission deadline

Sunday, 5 November 2023

1.  Learning Outcomes for this Assessment

This assessment aims at assessing your understanding of the topics and your knowledge of the theory and methods by applying the techniques / algorithms covered in the lecture and lab sessions.  It will assess learning

outcomes B, C and D stated in the module handbook through practical work in the 2D space.

2.  The Task

You are required to create a two-dimensional (2D) card of invitation to the 2024 XJTLU Graduation Ceremony, which should have some key features (e.g. a building on campus in a simplified shape) to represent the University. Your card may contain balloons, flowers, trees, smiling faces, lights, stars, clouds, sky, ground and other objects that may appear in a physical card of this kind.  It should consist of both still and animated objects where appropriate.  Keyboard and mouse interactions can be used to trigger the actions or display your card in stages.   An objective of the assignment is to make good use of the graphics techniques and OpenGL functions.  In particular, you should consider the following in completing this assignment:

a)   proper configuration and use of the MS VC++ and OpenGL environments as for the lab work, using only the freeglut library (other OpenGL libraries are not allowed for this assessment);

b)   good visual effect of your card utilising the full range of the techniques covered to date in the module (e.g. creation of geometry, transformations, viewing, animation and interactions via the mouse and keyboard; no requirements to directly utilise geometric creation algorithms such as DDA or parametric curves/surfaces);

c)   effective use of relevant OpenGL freeglut APIs;

d)   good programming practice (e.g. necessary comments and neat format of coding).

3.  The Written Report

You are required to produce a report of no more than 5 A4 sides that

a)   shows basic information – module code and title, your name, ID and degree programme on the first page;

b)   briefly describes the design and lists the features of your card (relating to graphics techniques used but not explaining your code in detail);

c)   provides a brief instruction section about how your program can be run effectively (e.g. interactive commands with the mouse and keyboard);

d)   contains a set of typical screenshots to show your program in action.

4.  Submission of Work

a)   Compress your written report, source code (.cpp), and executable (.exe) (not the whole MS VS solution/project which can have a very large file size) into a single zip/rar file.  Name your zip/rar file

in the following way: YourID_Surnamae_GivenName (e.g. 1409876_Yue_Yong).

b)   Submit your zip/rar file on the Learning Mall Core module site, by Sunday, 5 November 2023.

Late submission will receive penalty in the marking in accordance with the University Code of Practice on Assessment.  For each working day after the deadline, 5 marks (out of 100) will be deducted for up to 5 working days.  However, the mark will not be reduced below the pass mark for the assessment.  Work assessed below the pass mark will not be penalised for late submission of up to five days.  Work received more than 5 working days after the deadline will receive a mark of 0.

5.  Backup and Plagiarism and Collusion

Backup your work.  As good practice, you should always make sure that your work is securely backed up.

This assignment is individual work.  Plagiarism (e.g. misrepresenting another’s work or concept without proper  acknowledgement  and  citation  of the  sources)  and  collusion  (unauthorised  collaboration  or  co- operation with others in preparation and production of assessment work) are serious academic offences. Academic offences will be dealt with in accordance with the University Code of Practice on Assessment.

6.  Guide to Marking

Students may be required to attend an interview to explain their work if deemed necessary for effective assessment of their submission.

In the following table, each category builds on the requirements contained in the preceding category for assessment.

Category

Requirement

First Class

(≥70%)

Overall  outstanding  work.    Very  neat  program  implements  effectively  all  the  graphics techniques covered to date.

Card produced with realistic / real-life content and visual effect.

Well-structured and concise written report providing all the required information.

Second

Upper

(60 to 69%)

Comprehensive program that utilises effectively the full range of the graphics techniques covered to date.  Good commenting and layout of the program .

An impressive Card produced with a good range of features achieved by calling appropriate OpenGL functions.

A comprehensive and clear report containing all required information within the page limit.

Second

Lower

(50 to 59%)

Substantial working program  implements a good range of graphics techniques  (amongst geometry, transformations, interactions and animation) .

Nice layout and objects created in the Card.

Written  report  contains  all the  information of the features  and functions  of the  program including a set of proper screenshots.

Third

(40 to 49%)

Working program that generates a recognisable Card with some objects and a limited range of the graphics techniques utilised.

Written report describes all the basic information for the work completed and provides a good overview with some screenshots

Fail

(0 to 39%)

Some code produced attempting to the use of some graphics techniques covered in the module.

No or very limited artefact produced.

Written  report covers very limited  number of the  items  required  in the assignment  brief, acknowledging properly sources used if any.

Non-

submission

A mark of 0 will be awarded.